DESTROY
[sound effect = Create a short sound effect that encapsulates the serene atmosphere of standing at the water’s edge. The sound should start with the gentle lapping of waves against the shore, accompanied by the distant call of seagulls. It should set a peaceful yet anticipatory tone, as if one is about to embark on a significant journey. The sound effect should be no longer than 10 seconds, fading out smoothly to allow the introduction of ‘The Gears of Youth’ to build upon it.]
[building intro]
[building electronic elements]
[string section mimicking seagulls]
[drop]
…
[continue to mesh electronic and orchestral]
[electronic synth and orchestra working together to generate sounds of a mechanic in the workshop]
…
…
…
[epic climax]
[start winding down]
…
…
[outro]
[orchestra continues as electronic sounds fade out]
Orchestra fades out]
[end]
[outro]
[fade out]
[end]
[niente]
[hard fade]
[niente]